Creating Customer Value on the Digital Frontier
Author: B. Joseph Pine II and Kim C. Korn
Berrett-Koehler: 2011
- Introducing The Multiverse
- Reality: Presenting The Richest Of Experiences
- Augmented Reality: Enhancing The World Around Us
- Alternate Reality: Creating An Alternate View Of The Real World
- Warped Reality: Playing With Time
- Virtuality: Crafting The Most Imaginative Of Experiences
- Augmented Virtuality: Bringing The Material Into The Virtual
- Physical Virtuality: Instantiating The Virtual In The Material
- Mirrored Virtuality: Absorbing The Real World Into The Virtual
- Multiverse Excursion: Reaching Through The Realms
- Offering Depiction: Varying The Variables
- Third Spaces: Fusing The Real And The Virtual
- From Design to Deployment: Act Into The Future