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Other Players Sometimes Form Communities

Many games (both computer and otherwise) develop a community of enthusiasts. Players form clubs, hold events, organize tournaments, and so on. This was going on long before video games, but it has readily adapted to the computer medium.

From a psychological perspective, fans gravitate to community for:

From a design/marketing perspective, encouraging community:

Often, gaming communities develop on their own, but it is becoming more common for companies to support an "official" fan club. Some tips for doing this:

Presently, the topic of online communities is very much in vogue, and social media is gaining in popularity, so it's likely that game communities will grow and flourish - maybe not to the degree that they are being hyped, but it certainly isn't' a "fad" that is going to fade away.

Griefing

Some individuals seem to take delight in causing others grief, but ignoring this behavior can be detrimental to the community and the game, so the designer should consider preventative measures when developing a game, and the studio should consider policing the community afterward.

Some systems that need particular attention are:

Griefers are keen on finding loopholes or exploits in the game and developing hacks to annoy other players - you should devote some resources on an ongoing basis to fixing bugs and combating hacks.


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