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Experiences Can Be Judged by Their Interest Curves

An "interest curve" is the a rise and fall of excitement through the game. The author stumbles through several metaphors that don't quite fit - the pace of a live performance, the level of excitement on a roller coaster, etc.

But because gaming is an interactive medium, the interest of the player is more important: the level of interest determines how much effort and attention the player is willing to give to the game, which generally corresponds with excitement and satisfaction.

The author defines three factors in interest:

EN: In the end, I don't think the author comes to a point in this chapter.


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