Author: Brian Burke
Bibliomotion: 2014

  1. Motivation: The Gamification Endgame
  2. Give Meaning To Players
  3. Changing Behavior One Step at a Time
  4. Using Gamification to Develop Skills
  5. Using Gamification To Drive Innovation
  6. Player-Centric Design
  7. Designing A Gamified Solution
  8. Common Design Pitfalls
  9. Managing For Success
  10. Gamification 2020: What The Future Holds